Saturday, 7 December 2013

Week 10 - 28th of November - Posing the male character

Posing

The first thing I thought about when posing the character was what pose I actually wanted to do.  I was thinking about a fighting MMA type pose so I began my research to find a pose that I found appealing.  I then compiled it into a combined picture to make it easier when sculpting as shown below.

Reference images

I then took to moving around the mesh.  The tool I used was the transpose brush in Zbrush.  I would first mask out the arm for example, and then use the transpose brush to draw a line from the shoulder to the tip of the fingers.  I would then use the rotate function of the transpose brush to rotate it into place.  This in turn got it roughly into the pose I wanted it to be as below.
The basic pose

I then had to fix it up because in certain parts the mesh deformed really badly.  This meant going back to lower subdivision levels and doing a smoothing pass on each level up.  It was a bit time consuming, however I got a result which I really liked.  I went a bit overboard with the detailing and in the process made him a bit bulkier then I would've preferred.

The pose refined with hair added

Next time Ill be trying to change the male character I sculpted into a female which should be exciting.  It'll be the first time Ill be sculpting a female character so I'm not sure whether It'll turn out good or not.  However I am confident in my skills as a sculptor.

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