Monday, 28 October 2013

Week 1 - Friday the 20th of September. Overview of topic


This week I thought about what I wanted to achieve.  I looked back on my previous work to see if anything could be improved upon.  I also thought about what I want area interested me the most.  This helped me narrow down my interest into the area of character modelling.  I began to look at my characters and thought about what could be improved on the most.  This led me to begin thinking about their anatomy.  All my characters were human so it decided to improve on my human anatomy.
 
I began looking online for books and tutorials that would help me discover the best way to represent human anatomy.  The majority of resources told me that the best way would be to sculpt it first and, if for a game, bake that high poly information onto the game res version.

I have been sculpting in Zbrush for about a year now so I am still fairly new.  I quickly decided that I wanted to focus on sculpting rather than create game ready meshes since retopology is a task in itself and is not focused on human anatomy.  Below are some examples of previous work.  .




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