To create this form, I had to focus on the different plane
crests of the body ie, the flatness of the chest or the side of the leg. The plane breaks ie when the chest moves onto
the abdominal muscles. And the profile of the way body looks in silhouette form.
This week I focused on blocking out the general form of the
character. I started by sketching in the
torso masses by quickly blocking in an oval shape for the torso and a box for
the pelvis. The torso is made up of
three movable masses; the cranial mass, the thoracic mass and the pelvis mass.
The legs was the next thing.
Here I quickly sculpted in an oval shape for the muscle groups
here. The legs are made up of
interlocking muscle groups but for this part I was only concerned with the most
basic shapes.
The main brushes I used was the clay tubes to build up form,
the move brush to get the silhouette right, and the standard brush and inflate
brush on the fingers to give it more shape.
I also used the rake brush to fill in areas. The smooth brush was used with a low
intensity to reduce the bumpy look that artists usually find themselves
in.
I constantly checked the silhouette of my figure to make
sure that it looked right at all angles.
You can turn perspective on and off in Zbrush as well to get different
views.
Sketching in the torso |
Sketching in the leg masses |
the sillouhette of the arms |
constantly checking the sillouhette |
I ended up creating 2 gesture figures and 1 planed figure to really get a sense of the human figure in its basic form. The next step is focusing in on the different parts of the body. Below is the final gesture figure.
I also did a planar analysis on the figure, focusing on
using the pinch and flatten brush to create show the different plane changes,
and breaks on the model. This helped me
realise how each muscle is formed and wrapped around the body
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