This week I spoke to Jason about my interest and was met
with good faith. At the end of week 1, I
ended up purchasing a laptop that would help me work at Uni with Zbrush as
Qantm does not have the programme as part of it’s learning curriculum.
At home I continued researching tutorials and books. I wanted a book that talked about anatomy for
artists in a traditional sense, as well as a book that explained digital sculpting. I found 2 good resources.
-
Human
Anatomy for Artists: The Elements of Form by Eliot Goldfinger (Oxford
University Press, 1991)
-
Zbrush
Digital Sculpting: Human Anatomy by Scott Spencer (Wiley Publishing, Inc, 201
I began typing up my 1000 word research proposal and
learning agreement. I decided to split
up the remainder of the 13 weeks into the way the digital sculpting book split
its chapters. Breaking it up into
stages, it began by creating a zsphere armature for the base mesh. Then moved on to creating gesture and the
general form into the figure. Then
focused in on each specific area of the body ie. The head and neck; the torso;
the arms; the pelvis and legs; hands and feet.
Finally it moved on to finishing the naked figure. I added another week which focused on
clothing, however I may remove that to focus on posing and rendering.
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